Alyssa Meadows — Protagonist. Human. A twenty-five year old woman from the American mid-east. She works at a home improvement store and tends to be the one called upon to carry heavy loads around. Spends most of her evenings at the gym. Has many acquaintances, but few actual friends. She still lives at home with her mother and father.

Dominion Tenebrael — Angel? As a Dominion, Tenebrael was given her own world to manage for the Throne. At first, being granted an extra pair of wings seemed like a dream come true, but it quickly became a dull job filled with routine and actual work. She frequently takes vacations to try to get some spice in her existence.

Principality Iosefael — Angel. Principality Iosefael, despite not having the most glamorous of jobs, performs her duties with an earnest care and tries to be honest in all her dealings. She strives to carry out her task of ferrying souls to the Throne with a perfect methodology.

Royalty of Lyria

Irulon — Human? The first princess, though seventh in line for the throne after her older brothers. Being seventh in line, she has never harbored aspirations for the crown. Her heart lies in her research of death and possibilities of other worlds, culminating in an obsession regarding what exactly happens when a body ceases its functions. While she always presents herself with a smile in public, her eyes hide a subversive personality.

Tess — Human. Personal attendant to the first princess, Tess takes care of Irulon’s day-to-day needs. Whether it be food, a bath, or reminders of the day’s schedule, Tess is always there to give her liege what she needs. Born in a simple farming community, Tess’ life nearly came to an end during a monster attack. She ended up the sole survivor of her small village after Irulon saved her. She has remained a loyal servant ever since.

Brakkt — Human? The Second Prince, also known as the Black Prince. Brakkt is a warrior and an adventurer, frequently leaving Lyria to travel the world. His reputation has declined in recent years, earning him his nom-de-guerre, thanks to several encounters with monsters where he did not act as a human ought. The most visible incident was him saving a clan of draken and bringing them back to Lyria to live.

Octavia — Human. The second princess, eighth in line for the throne. With seven being considered a significant number in Lyrian society, Octavia has been relegated to a place of unimportance along with her younger siblings. Seven older siblings meant little chance of ascending to the throne even should a few of them succumb to illness or strife. This never sat well with her, resulting in Octavia seeking out attention in increasingly dangerous manners.

City Guard

Oxart — Human. Captain of the Northgate Guard. Captain Oxart tolerates no nonsense. Lyria’s northern wall is the most dangerous duty for a city guardsman. It borders the desert. A no-man’s land between Lyria and the heretical Juno Federation filled with all sorts of unsavory monsters. She takes her job seriously in order to protect both the city and her men.

Ipo — Human. Guardsman. A well-liked senior guard. At one point in time, he had high aspirations of becoming a captain in his own right. Unfortunately, the paperwork involved in the job requires a high literacy, something that he does not possess. Realizing that, even if he did spend all his pay on learning how to write at the level required, he likely wouldn’t take the job away from some noble’s third son, he decided to spend most of his funds on good old ale instead.

Knights Solaris

Tzheitza — Human. Potioneer. Once counted among the top agents of the Knights Solaris, Tzheitza wound up retiring. She claims that it was due to simple old age, but no one who sees the imposing figure she cuts would believe for a minute that old age has touched more than her hair. Those with their ears to the ground or who take the time to get to know her might realize that the downfall of her old team led to her current state. She now crafts potions for the city guard, the guild, and anyone else who asks. All while trying to keep her eyes and ears closed to the types of problems she once solved in the guild.

Ozheim — Human. Swordsman. A young man who has made something of a name for himself. He is a capable warrior, though prone to exaggerations. How much of his success is due to him versus how much is due to his team is a frequent topic of vigorous debate over a flagon of ale.

Laria — Human. Scribe for the Knights Solaris and aide-de-camp to Prilo, the leader of the guild. No one among the Knights Solaris knows more of what is going on than Laria. She is the primary receiver of all requests going into the guild and knows absolutely everyone who is anyone. Even matters that don’t concern the guild in the slightest make their way across her desk.

Prilo —Human. Leader of the Knights Solaris. In his prime, Prilo was once one of the most well respected Royal Knights. He answered to no one but the pharaoh of the time. However, he was well aware of the problems that plagued the common folk, having come from such a background himself. Problems that official soldiers either couldn’t or weren’t willing to take on, such as minor monster infestations too small to warrant a full company deployment. So he broke off and started the guild. Originally, it was just him and a few of his friends, operating as a team for paltry sums. But the idea grew and spread, not only recruiting members to the Knights Solaris, but causing copy-cat guilds to pop up. Now, in his advanced age, Prilo is content to watch his legacy gain a life of its own.

Waters Street

The Taker — Human. Tommik, a former and well respected member of the Knights Solaris. Betraying his former comrades, he jumped ship to the Waters Street gang, now working as their primary troubleshooter. The whys of his betrayal and departure from the guild are a frequent tavern topic to those who know about his former life. Some think the plague got to him, leaving him less than human. Some think he snapped, liking the killing and the blood a little too much. Some just think that Waters Street offered enough to satiate his greed. All they know for certain is that they do not want to encounter him in an alley at night.

Cid — Human. A man who cares for one thing. Himself. Beginning life as the child of a farmer, he always knew he wasn’t meant for the fields. After his parents died, he wound up selling his younger sister to Waters Street, joining the gang in the process. Unfortunately for him, he has garnered a reputation as being untrustworthy, hampering his efforts at rising within the organization.

Bacco — Human. A giant of a man who works for Waters Street as a pickpocket and bodyguard to Cid. When a man four times your size lifts your purse, you don’t often argue even when you notice. He has a distaste for violence, using his imposing presence to his advantage at avoiding direct conflict. Unable to make ends meet in honest work due to inherent clumsiness, he found himself recruited by Cid to use his size as a diversion and intimidation tactic.

Svotty — Human. Manager of the Waters Street Waterhole, the origin point of the gang of the same name. He enjoyed a lascivious lifestyle filled with all manner of vices.

Waterhole Monsters

Kasita — Monster. Mimic. Though she typically presents herself as an elegant, kind, and charming individual, Kasita harbors… strong feelings toward those who she identifies as her kin. While she doesn’t flat out hate all humans, she recognizes that humans despise her species and tends to not give others the benefit of the doubt. Unfortunately for her, she can’t act on her more violent tendencies due to the physical weakness inherent in her species.

Enrique — Monster. Elf. Enrique is a druid, an oddity among elves. She finds herself more at home with nature than with the rhythmic thumping of her people’s machines. She is extremely kindhearted and dislikes violence toward any living thing, plant, animal, monster, and even human.

Pho — Monster. Honey bee. Honey bees are extremely social creatures. Being isolated from her kind and used at the Waterhole has taken its toll on Pho. She developed a close bond with Kasita who would often change her form to appear as a fellow bee. However, knowing that it was all fake sat heavy in the back of Pho’s mind. Finally free, she seeks to return to her true people and rejoin the hive.

Rizk — Monster. Salamander. Once a strong and proud warrior of her people, she was a defender of her tribe. Until a gang of poachers destroyed her village and killed most of her fellow lizards. She was captured, beaten, and eventually broken by human hands. Little more than a shell of her former self, her thoughts and desires are unknowable.


Lazhar — Human. A joyous and rotund man who leads the Teneville village. Because the village population only numbers around one to two hundred people, he wears multiple hats. Sometimes he is a priest, sometimes the mayor, sometimes the brewmaster. He carries out his tasks with a smile on his face.

Yzhemal — Human. Brother to Lazhar, he tends to be more cynical about life. He heads the inn, cooks food, and tends to animals. Though cynical, he tries to not let it show while customers are around. Outside of festival times, Yzhemal’s inn tends to be empty. He often travels to nearby villages and even the great city of Lyria to purchase things that cannot be found in the small village.

Aziz — Human. A pilgrim who came to Teneville for the festival after being kicked out of his magic school and disowned by his father for his inability to cast even the simplest magic spells.

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